11.13. Van Gogh (LIC)


“LIC” stands for Line Integral Convolution, a mathematical method. This filter is used to apply a directional blur to an image, or to create textures. It could be called “Astigmatism” as it blurs certain directions in the image.

It uses a blur map. Unlike other maps, this filter doesn't use gray levels of this blur map. Filter takes in account only gradient direction(s). Image pixels corresponding to solid areas of the map are ignored.

[Note] Note

If the image is in grayscale mode or indexed mode, this menu entry is disabled.

This filter is found in the main menu under Filters → Artistic → Van Gogh (LIC)….


[Tip] Tip
  • To create a blur, check With Source Image. Only Filter Length slider and perhaps Integration Steps slider, are useful.

  • To create a texture, check With White Noise. All sliders can be useful.

Effect Channel

By selecting Hue, Saturation or Brightness (=Value), filter will use this channel to treat image.

Effect Operator

The “Derivative” option reverses “Gradient ” direction:


Convolve

You can use two types of convolution. That's the first parameter you have to set:

With white noise

White noise is an acoustics name. It's a noise where all frequencies have the same amplitude. Here, this option is used to create patterns.

With source image

The source image will be blurred.

Effect image

That's the map for blur or pattern direction. This map must have the same dimensions as the original image. It must be preferably a grayscale image. It must be present on your screen when you call filter so that you can choose it in the drop-list.




Filter length

When applying blur, this option controls how important blur is. When creating a texture, it controls how rough texture is: low values result in smooth surface; high values in rough surface.



Noise magnitude

This options controls the amount and size of White Noise. Low values produce finely grained surfaces. High values produce coarse-grained textures.


Integration steps

This options controls the influence of gradient map on texture.


Minimum value, Maximum value

Both values determine a range controlling texture contrast: shrunk range results in high contrast and enlarged range results in low contrast.